How to Make Copper in Blender

How to Make Copper in Blender

So in this tutorial we’ll be making a
copper material but I’m gonna be very experimental in this video where you the audience will get to see all my mistakes and tweaks. This is so you can get an idea of what the process of making material actually looks like in real time and the kind of
mindset I have making them. So let’s get into it. Okay. So what we have right here is a red plastic material let’s turn it to a metallic that way it’s a little more
copper like. Let’s change it to a light reddish orange. It’s good. now I want a
chiseling effect across the surface. I know what’s good for that is a voronoi texture which has all these dots. Plug this into a bump, into the height. This is so we can fake the geometry of the chiseling effect. Turn the strength down a little bit. Okay, that was pretty good. We want the scale to be it’s up to a 10. Let’s uh… copy this. Plugged this second one into the normal. This one’s scale should be set to something like 40. And we don’t we don’t
another one of those. We just want this. That’s pretty good already. Let’s divide it by two. It’s coming on too strong. That’s pretty good. Next let’s see. We’re gonna want some scratches on the surface. Right now it’s just it’s very clean. So to accomplish that
we’re going to add another voronoi texture. I know this is good for that. Setting the second box to Minkowski. And the bottom box to
fourth closest. Let’s change the exponent a little bit. And let’s get a color ramp to
see what’s happening here. Set the scale to a 10. Yeah, okay. Let’s plug this into a bump, into the the height. Yeah that’s what we want. Set the scale to 20. Eh, let’s set it back to 10. Okay now as you see
the the faces on this this Voronoi texture is very planar, and very very flat looking so we want to add some bumpiness. To accomplish that we’re gonna
add a noise texture on a vector line to distort it. Let’s set this to an object
coordinate that way it’s evenly distributed. That’s better. Okay. Add a
noise texture. Right now it’s it’s way too curvy, but once we bump up the detail
we get that effect we wanted. But we don’t want to come in too harshly so
we’re going to mix it with the coordinate it originally had which is
object. This is just the object coordinate. What it was originally. It is very flat. if you have it’s a little bit of the noise texture we get that effect that we want. That’s good. Okay. I’ll plug this into the
normal. So this will be below all this. Okay. See we get. Okay. It’s coming in too
strong, so let’s turn down the strength a little bit. Let’s add some more scratches like this. That’s good. Next we want to add some smudges across the surface, so let’s get a musgrave texture. I know this is pretty good for that. Let’s see this. Okay. Let’s set it to object so that its evenly distributed. Okay. Set the top box to hetero terrain. Turn up the lacunarity, bump down the dimensions, turn up the detail. And change the offset to -0.5. Let’s get a color ramp. And tighten this up a little bit. Gives
that smudge effect. It looks pretty good. Let’s mix this with another musgrave
texture. Keep it at fBm this is time. Let’s turn up the lacunarity, bump down the dimension and then up the detail. Then we’ll mix this with one here with a multiply. Actually I
think it looks better with just this. This is pretty good. Okay we’ll put this into the roughness. Let’s see what we get. We’re gonna want the the black to be a
little bit more gray that way it’s not coming in so that it’s not so glossy.
It’s way too glossy right now. Well, actually maybe I kind of like this. I
don’t know. Huh. I think it looks good like this actually. But we do want the we do
want the smudges to come in a little bit of a stronger though. You can barely
see them right now. So what we’ll do is is change the offset slightly. Let’s turn down the strength on the this one. That’s a little too strong actually.Let’s just have the one. Let’s actually make a second one and we will combine this using screen. Okay next we’re going to want to add some more color to this because right now it’s just this flat color right here. Just this color right
here. We’re going to add some more variation to that so let’s get a noise
texture and w will set it to an object coordinate. Now it’s evenly distributed again. Then let’s make a second one. And let’s set the scale on this one to
something like 15. Mix this together. And then we will add
another noise texture on the vector line to distort it. Let’s set he scale to a 2. And set the detail up. We will mix this with the original color. And I think that will achieve the result
that we want. Let’s make it a little more red. I think that would be good.
I think the smudges are coming in way too strong now, now that I see it from a different angle. Let’s just set it down a little bit. Let’s turn up the roughness a little bit. I
think it’s too glossy after all. we’re going to want to add the smudges as part of the color so we will add that right here. Plug this in right here. This one’s gonna
be on the bottom. Sorry, the top. And this one is going to be on the bottom. Plug this into
the base color and set it to screen. This is so the smudges come up as white. Instead of just the roughness. Let’s see what we get. Okay, let’s see the spin. That looks pretty good. And I know I keep changing my mind on this, but let’s change it back to a completely black.
More glossy. There we go. I think that is good.


  1. Wow man bro your are a wizard #keepfilming thanks for the videoπŸ™πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™πŸ™

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